Other settings
--------------

VFPU_USE_FAST_VMMUL = 1
VMX_FOR_FPU = 1
FPU_FS_SUPPORT = 1

Map D-Pad arrows to Right analog stick
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544

Switch X/O buttons:
ADDITIONAL_KEY_ASSIGN = 8000000000000000

For games working too fast, try:
AW.DECODE_WAIT = 10000

To save in /dev_hdd0/home/0000000x/savedata/ instead of /dev_hdd0/home/0000000x/minis_savedata/ add:
SAVEDATA_USE_PS3_SAVE = 1


Here are the commands listed on ps3devwiki.com that can used in MINIS2.TXT:

Command                               Notes
-------                               -----
#                                     Text, information, # will be ignored. Example: #PS3DEVWIKi
VERSION = 0x%x                        Example: VERSION = 0xFFFFFFFF
BOOT_MODE = %llx                      Minis = 100010000, Remaster = 200010000
REMASTER_VERSION = 0x%x
SDRAM_SIZE = %llx                     Example: SDRAM_SIZE = 02800000
                                      02000000 = ~34 MB (default)
                                      02800000 = ~42 MB, 03000000 = ~50 MB, 04000000 = ~67 MB

TRANS_CACHE_SIZE = %llx
HOSTFS_PATH = %lld
EXDATA_PATH = %lld
ELF_PATH = %s                         = default, but can be changed for example on Powerstone Collection to directly load PS1/PS2.
                                      Example: ELF_PATH = disc0:/PSP_GAME/SYSDIR/EBOOT.BIN
ISO_PATH = %s
VOUT_RESOLUTION_MODE = %lld           0,1,2,3,...? seems to increase resolution of models. Example: VOUT_RESOLUTION_MODE = 2
DRAWN_IMAGE_SCALE = %lld

ADDITIONAL_KEY_ASSIGN = %llx          0000000047C6C544 : maps right analog stick, usefull for 3rd person camera viewing
                                      8000000000000000 : switches X/O ?

FAKE_PATH = %s
SAVEDATA_LOAD_CACHE_TARGET_NAME = %s  Example: SAVEDATA_LOAD_CACHE_TARGET_NAME = ULJM05637DQUEST
SAVEDATA_USE_PS3_SAVE = %lld          1=pretends to be a PS3 Game saving. Example: SAVEDATA_USE_PS3_SAVE = 1
SAVEDATA_USE_UPPERCASENAME = %lld
NP.COMMUNICATION_ID = %s

AW.LINEAR_ADRS = %llx                 indicates LINEAR_ADRS to VRAM_MODE optional setting following
AW.SINGLE_BUF = %llx
AW.DISABLE_FB_TEX = %llx
AW.REUSE_ADRS = %llx
AW.SINGLE_BUF2 = %llx
AW.DECODE_WAIT = %llx
AW.DISCARD_EDGE = %llx
AW.RECYCLE_RD_TEX = %llx
AW.EXT_MODE = %llx                    Example: AW.EXT_MODE = 3
AW.THR_PIXEL_OFST = %llx
AW.EXT_CMD = %llx                     Example: AW.EXT_CMD = 2
AW.VRAM_MODE = %llx                   Example: AW.VRAM_MODE = 1

AUDIO.SRC_NOIZ = %llx
AUDIO.SLEEP = %llx
AUDIO.DECODE_LIMIT = %llx

VFPU_USE_FAST_VMMUL = %lld
VMX_FOR_FPU = %lld
FPU_FS_SUPPORT = %lld
MIPS_CODE_BLOCK_SIZE = %lld
ALLEGREX_DELAY = %lld
LINCOLN_START_ADDR = %llx
LINCOLN_START_SIZE = %llx
TRANSLATOR_PATCH[%lld] = {..bytes...}
OSK_ENGLISH = %lld

ICACHE_CONTROL = %llx
DEBUG.GRAPHICS = %lld
DEBUG.CPU_PERF_BUF_SIZE = 0x%llx
VSYNC_OFFSET_US = %lld
GPI = 0x%llx
CODE_SIZE_LIMIT = %llx

S3D.ENABLE = %lld                     Enables 3D Support. Example: S3D.ENABLE = 1
S3D.MAX_PARALLAX = %f
S3D.SCREEN_DISTANCE = %f
S3D.CONV.DEPTH_TYPE = %lld
S3D.CONV.GLOBAL_DEPTH1 = %f
S3D.CONV.GLOBAL_DEPTH2 = %f
S3D.CONV.LOCAL_DEPTH1 = %f
S3D.CONV.LOCAL_DEPTH2 = %f
S3D.CONV.SHIFT = %f
S3D.CONV.SIDEPANEL = %lld

FILTER.DOF.DEPTH.0 = %f               depth of field filter
FILTER.DOF.DEPTH.1 = %f
FILTER.DOF.FOCAL_DISTANCE = %f
FILTER.DOF.FIELD_WIDTH = %f
FILTER.DOF.GAUSSIAN = %f

FILTER.BLOOM.THRESHOLD.VALUE = %f     bloom filter
FILTER.BLOOM.THRESHOLD.R = %f
FILTER.BLOOM.THRESHOLD.G = %f
FILTER.BLOOM.THRESHOLD.B = %f
FILTER.BLOOM.ADD.R = %f
FILTER.BLOOM.ADD.G = %f
FILTER.BLOOM.ADD.B = %f
FILTER.BLOOM.ADD.LOD = %f

ADHOC_LOCAL_PEER_NUM = %llx
ADHOC.EMUPA_TITLE_ID = %s             Example: ADHOC.EMUPA_TITLE_ID = ULJM05637
ADHOC.EMUPA_INITIAL_SERVER = %lld
ADHOC.MAC_THREAD_PRIORITY = %lld
ADHOC.SEND_LIMIT = %lld
ADHOC.RECV_LIMIT = %lld
ADHOC.PTP_SB_SEND_EXT = %lld
ADHOC.PTP_SEND_INTERVAL_MIN = %lld
ADHOC.PTP_ACCEPT_DELAY = %lld
ADHOC.FLAGS = %llx
