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Resident Evil Operation Raccoon City
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INSTRUCTIONS | Codes by bungholio from CMP
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I did this in a kind of weird way. I have NTSC. I only saw a fix for the European version, and grabbed that. Somebody was kind and uploaded the unmodified European eboot to me, so I compared them to see how it was fixed since the normal method of changing a certain 2 lines didn't make it work. I saw an extra 3 lines changed, and did the same exact thing to the NTSC version. It still didn't work, nothing did, and I gave up. I copied NTSC to my PS3, and copied the fixed European version's files over the NTSC ones and the game worked fine for some reason after I deleted all game data of it and whatever save it tried doing. So I modded the fixed European version's eboot. I couldn't find anything good, which doesn't matter because I didn't want to give anyone online something they could use over others, and the 3 things I've found so far shouldn't allow anyone to screw somebody else because they don't affect players, they affect enemies.


Almost Nothing Attacks
0051C9E4 60000000
OGP=C3E2F250 D3F5006C
CGP=C3E2F250 60000000
CodeUnique
0000C001 00000000 00030000 (Select + L3 = On)
00002000 0052C9E4 60000000
0000C001 00000000 00050000 (Select + R3 = Off)
00002000 0052C9E4 D3F5006C
This also affects your AI partners. Hunters, tyrants, and nemesis still do melee attacks if you get within range, otherwise everything wanders aimlessly. You won't get through the first level with this on, when you first encounter Birkin the game will tell you everybody needs to be with you to get through the door, even if everybody is with you, so it won't open. I had a strange moment where Spectre at some point stopped moving, but it might have just been a 1 in a million error. If it is on and you toggle it off while enemies are present, those enemies will no longer be affected by turning on, but any other enemies you come across while it is on it will work on.


Nothing Moves
00499348 60000000
OGP=991D0C14 D19D0C18
CGP=991D0C14 60000000
CodeUnique
00002000 004A9348 60000000
This is guaranteed to prevent you from getting through levels that require AI partners to go with you to places to continue, but most parts that do that actually don't enforce it. If you get within attacking range, enemies will attack. Soldiers very rarely move and often don't even turn to look at you, but they always shoot if they are looking your way. I tried toggling the code with buttons but it seems to be something set while the level is loading, so you can't change whether enemies move or not while playing.


All Enemies Are Displayed On The Map
002F66F8 60000000
OGP=1040038C D0360058
CGP=1040038C 60000000
CodeUnique
00002000 003066F8 60000000